| Class | Description |
|---|---|
| AreaDivider |
Divides a rectangular area into identically sized, roughly square cells.
|
| DefaultTargets |
Loads the default targets for local games in Checkpoints 0 through 3.
|
| Game |
Represents a multiplayer game, providing or defining methods common to all game modes.
|
| GameSetup |
Provides static methods to convert game information to JSON payloads that can be POSTed to the
server's /games/create endpoint to create a multiplayer game.
|
| GameStateID |
Holds the constant values for the possible game states.
|
| GameSummary |
Extracts summary information about a game from JSON provided by the server.
|
| Invitee |
Represents a person invited to a game in the game setup activity.
|
| LatLngUtils |
Holds helpful static methods for working with locations.
|
| LineCrossDetector |
Holds a method to determine whether two lines cross.
|
| PlayerStateID |
Holds constant values for possible player states.
|
| Target |
Represents a target in an ongoing target-mode game and manages the marker displaying it.
|
| TargetVisitChecker |
Holds methods for managing a path of target claims.
|
| TeamID |
Holds team/role ID constants.
|
| WebApi |
Provides methods for contacting the server.
|