Class Player
- java.lang.Object
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- Player
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public class Player extends java.lang.Object
A class that implements a player for the ConnectN (and possibly other) games.You do not need to modify this class (except to fix one checkstyle error). But you are encouraged to study it since it does some of the things that you need to do to complete ConnectN.
- See Also:
- MP3 Documentation
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
addScore()
Add one to this player's score.boolean
equals(java.lang.Object obj)
Define equality for the Player class.int
getId()
Get the ID of this player.java.lang.String
getName()
Get the player's name.int
getScore()
Get this player's score.int
hashCode()
Define the hash code for the Player class.void
setName(java.lang.String setName)
Set the player's name.
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Constructor Detail
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Player
public Player(java.lang.String setName)
Create a new player with the given name.Each player's score begins at zero, and each receives a monotonically increasing unique ID.
- Parameters:
setName
- the name for the new player
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Player
public Player(Player other)
Create a copy of an existing player.This copy constructor creates a copy of an existing player, so that player information can be exposed without allowing the copy to modify the state of the original player.
The id is copied, meaning that the copy will initially be equal to the original. However, future modifications to the score field will not change the copy and will result in it being considered non-equal to the original.
- Parameters:
other
- the other
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Player
public Player(java.lang.String setName, int setScore, int setID)
Create a new player from a full set of fields.This is entirely for deserialization by the web frontend. Unlike the other constructors, it does not increment the player count, since the assumption is that you are recovering an existing player.
- Parameters:
setName
- the name for the new playersetScore
- the score for the new playersetID
- the ID for the new player
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Method Detail
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getName
public java.lang.String getName()
Get the player's name.- Returns:
- the player's name
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setName
public void setName(java.lang.String setName)
Set the player's name.- Parameters:
setName
- the player's new name
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getScore
public int getScore()
Get this player's score.- Returns:
- this player's score
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addScore
public void addScore()
Add one to this player's score.
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getId
public int getId()
Get the ID of this player. Used during serialization, so do not remove.- Returns:
- the ID of this player.
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hashCode
public int hashCode()
Define the hash code for the Player class.This method should only use the id field of the instance. This implements what is known as entity semantics. Two players with the same name and same score may not be equal if they were created at different times. Note that IntelliJ can auto-generate this and
equals
.- Overrides:
hashCode
in classjava.lang.Object
- See Also:
Object.hashCode()
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equals
public final boolean equals(java.lang.Object obj)
Define equality for the Player class.This method should only use the id field of the instance. This implements what is known as entity semantics. Two players with the same name and same score may not be equal if they were created at different times. Note that IntelliJ can auto-generate this and
hashCode()
.- Overrides:
equals
in classjava.lang.Object
- See Also:
Object.equals(java.lang.Object)
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